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  This is a story about a bird. A bird, a ship, a machine, a woman—she was all these things, and none, but first and fundamentally a bird.

  It is also a story about a man—a gambler, a liar, and a cheat, but only for the best of reasons.

  No doubt you know the famous Portrait of Denali Eu, also called The Third Decision, whose eyes have been described as “two pools of sadness iced over with determination.” This is the story behind that painting.

  It is a love story. It is a sad story. And it is true.

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  The story begins in a time before shiftspace, before Conner and Hua, even before the caster people. The beginning of the story lies in the time of the bird ships.

  Before the bird ships, just to go from one star to another, people either had to give up their whole lives and hope their children's children would remember why they had come, or freeze themselves and hope they could be thawed at the other end. Then the man called Doctor Jay made a great and horrible discovery: he learned that a living mind could change the shape of space. He found a way to weld a human brain to the keel of a starship, in such a way that the ship could travel from star to star in months instead of years.

  After the execution of Doctor Jay, people learned that the part of the brain called the visual cortex was the key to changing the shape of space. And so they found a creature whose brain was almost all visual cortex, the Aquila chrysaetos, or as it was known in those days the golden eagle. This was a bird that has been lost to us; it had wings broader than a tall man is tall, golden brown feathers long and light as a lover's touch, and eyes black and sharp as a clear winter night. But to the people of this time it was just another animal, and they did not appreciate it while they had it.

  They took the egg of a golden eagle, and they hatched it in a warm box, and they let it fly and learn and grow, and then they killed it. And they took its brain and they placed it at the top of a cunning construction of plastic and silicon which gave it the intelligence of a human, and this they welded to the keel of the starship.

  It may seem to you that it is as cruel to give a bird the intelligence of a human, only to enslave its brain, as it is to take the brain of a human and enslave that. And so it is. But the people of this time drew a rigid distinction between born-people and made-people, and to them this seemed only just and right.

  Now it happens that one golden eagle brain, which was called Nerissa Zeebnen-Fearsig, was installed into a ship of surpassing beauty. It was a great broad shining arrowhead of silver metal, this ship, filigreed and inlaid with gold, and filled with clever and intricate mechanisms of subtle pleasure.

  The ship traveled many thousands of light-years in the service of many captains. Love affairs and assassinations were planned and executed within its silver hull; it was used for a time as an emperor's private yacht; it even carried Magister Ai on part of his expedition to the Forgotten Worlds. But Nerissa the shipbrain saw none of these things, for she had been given eyes that saw only outward. She knew her masters only by the sound of their voices and the feel of their hands on her controls.

  When the ship was under way, Nerissa felt the joy of flight, a pure unthinking joy she remembered from her time as a creature of muscle and feather. But most of her time was spent contemplating the silent stars or the wall of some dock, awaiting the whim of her owner and master.

  Over the years the masters’ voices changed. Cultured tones accustomed to command were replaced by harsher, more unforgiving voices, and the ship's rich appointments were removed one by one. In time even basic maintenance was postponed or disregarded, and Nerissa found herself more and more often in places of darkness and decay. She despaired, even feared for her life, but shipbrains had no rights. The strongest protest she was allowed was “Sir and Master, that course of action may be inadvisable."

  Finally the last and roughest owner, a man with grating voice and hard unsubtle hands, ran the ship into a docking probe in a foul decrepit port. The tarnished silver hull gave way, the air gushed out, and the man died, leaving a legacy so tattered and filthy that none could bear to touch it. Ownerless, airless, the hulk was towed to a wrecking yard and forgotten. Nerissa wept as the ship's power failed, her vision fading to monochrome and then to black. Reduced to the barest reserves of energy, she fell into a deep uneasy sleep.

  While she slept the universe changed. Conner and Hua discovered shiftspace, and travel between planets became something the merely well-off could afford. The Clash of Cultures burst into full flower almost at once, as ten thousand faiths and religions and philosophies collided and mingled. It was a time of violence and strife, but in time a few ideas emerged as points of agreement, and one of these was that what had been done to the golden eagles was wrong. So the hatcheries were closed, the ships retired, and the shipbrains compassionately killed.

  All save one. One that slept forgotten in a wrecking yard orbiting an ugly red star known only by a number.

  The Clash of Cultures gradually drew to a close as points of agreement grew and coalesced, eventually giving birth to Consensus. But much knowledge was lost, and so when a king's tinker entered the wrecking yard and found the hulk of the great ship he had no idea what a unique treasure he had stumbled upon. He saw only the precious metal of the ship's hull, and it was for this metal he purchased it for his master.

  As the ship was broken up, the tinker saved out a few of the most interesting-looking pieces for later use. One of these was the housing containing the sleeping brain of Nerissa Zeebnen-Fearsig. She felt a blinding pain as she was crudely torched from the ship's keel, and she feared her end had come at last, but then the pain receded and she slept once more.

  Nerissa sat unconsidered for some years in one of the king's many storerooms, surrounded by a thousand other dismembered devices. But then came a day when the tinker entered the storeroom in search of some wire. He spotted a likely-looking length of wire beneath a pile of dusty components, but when he pulled on it he found himself with a peculiar rounded thing that piqued his curiosity. He took it back to his workbench, where he puzzled out its contacts and connectors, its inputs and outputs, and finally he connected an ancient scavenged power unit and Nerissa returned to awareness.

  Waking was far more painful than being cut from the ship's hull. A torrent of discordant colors and textures flooded her senses, but her screams went unheard for the tinker had not connected her voice. Instead, a series of meaningless numbers and letters stepped delicately onto a small display plate. The tinker was fascinated by this, and stayed up all that night, probing and prodding, trying to understand just what manner of machine he had found.

  Nerissa was nearly driven mad by the pain and the random sensations, and it was nothing but good fortune that when the tinker happened to hook up a voice unit to the proper outputs she was praying aloud for relief rather than crying incoherently—praying in Nihon, already an ancient language at the time of the bird ships, but still understood in the tinker's time as it is today. He dropped his soldering iron in astonishment.

  Soon the tinker found Nerissa an eye and an ear and disconnected the probes that caused her the worst of the pain. They talked all that day, and he listened with apparent fasci
nation to her description of her creation and her tales of her travels; for the first time in many centuries Nerissa allowed herself to hope. But though he professed to believe her, privately he concluded she was merely a machine: a storytelling machine constructed to believe its own fictions. For he was not an educated man, and as he had worked with machines every day of his life he was unable to conceive that she might be anything else.

  Though he thought Nerissa was a machine, he recognized her intelligence and charm and decided to present her to his king as a special gift. He called together his apprentices and artisans and together they built a suitable container for her, a humanoid body of the finest and most costly materials. Her structural elements were composite diamond fiber, stronger than her old hull; her skin and hair were pure platinum, glowing with a subtle color deeper and finer than silver; her eyes and her teeth were beryl and opal; and all was assembled with the greatest of care and attention such that it moved as smoothly as any living thing.

  The one thing he did not do was to provide the body with any semblance of sexual organs. It may seem to you that this omission is callous and arbitrary, and so it is. But the people of this time thought such a thing would be unseemly.

  When the body was finished, Nerissa's brain in its housing was placed gently in its chest and the many connections were made with great care and delicacy. Power was applied then, and Nerissa's beautiful body of precious metals convulsed and twisted, her back arching and a horrible keening wail tearing from her amber lips. She begged to be deactivated, but the tinker and his assistants probed and prodded, tweaked and adjusted, and gradually the pain ebbed away, leaving Nerissa trembling on its shore.

  The king was genuinely delighted with the tinker's gift of “a storytelling machine, built from bits and pieces found here and there.” The tinker had warned him that Nerissa seemed to believe her own tales, and so he pretended to believe them too, but Nerissa knew when she was being humored. So she gave him made-up stories, as he expected, though most of them had a kernel of truth drawn from her own life.

  Now this king was a kind and wise man, truly appreciative of Nerissa, but he had many political problems and many enemies, so he rarely found time for her stories. After some months he found the sight of her, waiting patiently in his apartments, raised a pang of guilt that overwhelmed his joy at her beauty and grace. So he decided to gift Nerissa to an influential duke. In this way he hoped to put the man in his debt, to broaden the reputation of his tinker, and perhaps to gain Nerissa a more appreciative audience.

  So Nerissa joined the household of Duke Vey, in the city of Arica. The king's plan met with great success; the duke, well pleased with the king's gift, spent many hours parading Nerissa before his friends and relations. All were suitably impressed by her stories, her charm, and her gleaming beauty, and the king's tinker received many fine commissions from those who had seen her.

  One of those who saw her was Denali Eu.

  The son and heir of the famous trader Ranson Eu, Denali appeared but rarely in Arica. When he did visit the city he attended all the finest soirees, displaying his subtle wit and radiant wardrobe, and gambled flamboyantly. All agreed he shared his late father's gambling skill, though lacking his extravagance and bravado. Of his travels, however, he let fall only the vaguest of hints. He liked to say his business dealings were like leri fruits, sensitive to the harsh light of day.

  In fact, Ranson Eu had gambled away his fortune, leaving his wife and only child shackled to a mountainous debt. Denali Eu had no ship, no travels, no servants. His time away from Arica was spent in a small and shabby house not far from town, the family's last bit of property, where he and his mother Leona survived on hunting and a small vegetable garden. In the evenings they sewed Denali's outfits for the next expedition to Arica, using refurbished and rearranged pieces from previous seasons. It is a tribute to Leona Eu's talent and taste that Denali was often perceived as a fashion leader.

  It pained Denali to maintain this fiction. But he had no alternative, for as long as he was perceived as a prosperous trader his father's creditors were content to circle far from the fire and dine on scraps. His social status also gave him access to useful information, which could sometimes be sold for cash, and gave him entree to high-stakes gambling venues. Ranson Eu had, in fact, been an excellent gambler when sober, and had passed both acumen and techniques on to his son. Denali often wished he could have returned the favor by passing his caution and temperance on to his father.

  It was across a spinning gambling wheel that Denali Eu first saw Nerissa Zeebnen-Fearsig. The lamplight glanced off her silver metal shoulder as a cat rubs against a leg, leaving both charged with electricity. Her unclothed body revealed every bit of the expense and quality of her manufacture. She stood with head tilted upward, her amber lips gently parted as she spoke to the taller Duke Vey beside her.

  “Who is that?” asked Denali Eu to the woman beside him as he gathered his winnings.

  “It is the duke's storytelling machine. Have you not seen it before?"

  “No ... no, I have not. She's beautiful. She must be worth millions."

  “It's priceless. It was a present from the king."

  At that moment Eu made the first of three decisions that shaped the rest of his life and set a legend in motion: he determined to win Nerissa from the duke in a game of senec.

  Denali Eu was a keen observer of people, as he had to be given his situation, and he had often found himself seated across a senec table from Duke Vey. The duke, like many senec players, had a mathematical system for playing the game. It was a good system; in fact, Eu had to concede it was better than his own ... most of the time. For he had noticed a flaw in the system's logic. He had husbanded this knowledge for many months; he knew that once he had exploited the flaw the duke would not fall into the same trap a second time.

  Here was the opportunity he had been waiting for. The machine's platinum and jewels alone might fetch enough to retire his father's debt, even at the price (far below their actual value) he could obtain on the black market. It would be a shame to break up such a fine creation, but he could never sell her entire; to do so would attract far too much attention to the Eu family's affairs.

  It was two weeks before Denali Eu was able to engineer a game of no-limit senec with the duke, and when he sat down at the table Denali's nerves were already keening with tension. He usually kept his visits to a week, and despite his best efforts he thought some were beginning to suspect he had only two suits of clothing to his name.

  Denali knew the duke would not be easily trapped. As he played he extended himself much farther than he usually did, risked much more than he normally would, to engage the duke's attention. His smile grew forced, and trickles of perspiration ran down his sides; he had to restrain himself from nervously tapping his cards against his sweating glass of leri water.

  Eyebrows were raised around the table. One of the other players muttered “seems he has a touch of the old man in him after all” behind his cards. Again and again Denali raised the stakes, pushing his system to its own limits. Repeatedly he seized control of the dealer's token, the surest way to maintain his lead but the greatest risk in case of a forfeit. And forfeit he did, not just once but twice, for even the best system must occasionally fail in the face of an improbable run of bad cards. But through aggressive play he beat back from his losses, bankrupting one player after another. And always he kept a weather eye for the run of staves he needed to exploit the flaw in the duke's system.

  Finally only Denali Eu and Duke Vey remained, the reflected light from the maroon felt of the senec table turning both their faces into demon masks. The other players watched from the surrounding darkness, most of their stakes now in Denali's possession. He could walk away from the table right now and it would be his most profitable trip since his father's death.

  “One last hand,” he said, placing his ante, “before we retire? A hand of Dragons’ Delight, perhaps?"

  “Very well,” replied the
duke, matching the ante.

  Dragons’ Delight was a fiendishly complicated form of senec, with round after round of betting and many opportunities for forfeit. Denali trembled beneath his cape as he raised and raised, trying to pull as much money as possible from the duke's hand, but not so much that he would be tempted to fold.

  The seven of staves came out, and Denali raised his bet. The duke matched him. Then the prince of staves snapped onto the table. He raised again, substantially, and the duke raised him back. He matched, then dealt another card.

  It was the courtesan of staves.

  Their eyes met over the red-glowing table, the little pile of colorful cards, the heaps of betting counters. Denali knew the duke's system predicted an end to the run after three staves: a win for the duke. His own system said the odds of a fourth stave at this point, yielding a win for him, were better than eighty percent.

  Denali gathered his hand of cards into a tight little bundle, tapped it against the table to square it, laid it carefully on the felt before him. He placed his hands, fingers spread, on either side of the stack for a moment. Then he reached to his left and shoved a huge pile of counters to the middle of the table. It was far more than the duke could match.

  The duke placed his cards flat on the table. “It seems I must fold."

  “So it seems. Or ... you could wager some personal property."

  “I think I know what you have in mind."

  “Yes. The storytelling machine."

  “I'm sorry. That is worth far more than..."

  Denali pushed all the rest of his counters forward.

  The duke stared levelly into Denali's eyes. Denali stared back a challenge: How much do you trust your system?

  The duke dropped his eyes to his cards. Studied them hard for a moment, then looked back. “Very well. I wager the storytelling machine.” A ripple of sound ran through the observers. “But I'm afraid that must be considered a raise. What can you offer to match it?"